

This, however, is a very easy to execute and damaging combo that starts with a pretty tricky attack. Jedi Master Combo : : Yoda has a number of moves that leave opponents open for combos, but sadly doesn't have a lot of moves that can capitalize for impressive combos. The two attacks don't combo unless the first hit is a counter, but the difficulty in guarding the string makes it likely that they'll both connect anyway. If that wasn't difficult enough to guard, the second attack hits low, forcing your opponent to change his guard in the middle of the string. He is not available on PlayStation 3.Ītaru Combo : : With this attack, Yoda sort of fakes a high attack and hits mid instead. Yoda is available by default, but only on Xbox 360. To play it safe, stay grounded as much as possible and punish opponents from below. Yoda's Force usage should let you recover from some accidents by canceling jumping attacks into air dodges, and mastery of Yoda requires knowing the ins and outs of this canceling mechanic. As well, his 8-way-dodging is tricky and confusing at times, but also a bit of a liability when the fight gets to the edge of the ring as it's easy to accidentally jump out of the ring. Many of his attacks require him to first jump, which puts him in danger of getting hit by high attack counters.

As well, simply standing Yoda is immune to most high attacks as they float just over his head.īut being small isn't the only thing that makes Yoda unique. Some points of note: Yoda is the only character in Soulcalibur IV who cannot be grabbed (even attack throws don't really work on him), which means Yoda players can be pretty defensive with little worry of repercussion. Characters don't get more unique than Yoda, who's play style seems to almost break the rules of Soulcalibur.
